@NullResponse @RapidCodeOn @DeleteFlag(ToySub)
@NullResponse @DeleteFlag(ToyDomme)
@NullResponse @DeleteFlag(GNMToyBallCrusher)
@NullResponse @DeleteFlag(BallCrusherPlay)
@NullResponse @DeleteFlag(BallCrusherPunishment)
@NullResponse @DeleteFlag(GNMToyButtPlug)
@NullResponse @DeleteFlag(ButtPlugPlay)
@NullResponse @DeleteFlag(ButtPlugPunishment)
@NullResponse @DeleteFlag(GNMToyDildo)
@NullResponse @DeleteFlag(DildoPlay)
@NullResponse @DeleteFlag(DildoPunishment)
@NullResponse @DeleteFlag(GNMToyElectro)
@NullResponse @DeleteFlag(ElectroPlay)
@NullResponse @DeleteFlag(ElectroPunishment)
@NullResponse @DeleteFlag(GNMToyGag)
@NullResponse @DeleteFlag(GagPlay)
@NullResponse @DeleteFlag(GagPunishment)
@NullResponse @DeleteFlag(GNMToySetupGirlFriend)
@NullResponse @DeleteFlag(GNMToyLingerieBasic)
@NullResponse @DeleteFlag(GNMToyLingerieAdvanced)
@NullResponse @DeleteFlag(GNMToyParachute)
@NullResponse @DeleteFlag(ParachutePlay)
@NullResponse @DeleteFlag(ParachutePunishment)
@NullResponse @DeleteFlag(CollarPlay)
@NullResponse @DeleteFlag(CollarPunishment)
@SystemMessage #VANC First I need to know @LockImages @ShowImages[\GNMImages\Settings\Handcuffs.jpg]
@SystemMessage #VANC How often do you want to use toys during sessions?
@SystemMessage #VANC Either you can input a custom value or you can let the domme decide
[custom]@SystemMessage #VANC You decide @SetFlag(ToySub) @Goto(Explain)
[domme]@SystemMessage #VANC The domme decides @SetFlag(ToyDomme) @Goto(Toy)
@DifferentAnswer @SystemMessage #VANC Domme decides or custom value
(Explain)
@SystemMessage #VANC Now #SlaveName
@SystemMessage #VANC I need you to follow my instructions carefully
@SystemMessage #VANC Because since you want to determine the chance of toy usage I need you to access a certain file
@SystemMessage #VANC Go to where you have Tease-AI placed
@SystemMessage #VANC Follow this path:
@SystemMessage #VANC Scripts --> Spicy 3.x --> Vocabulary
@SystemMessage #VANC Inside vocabulary locate the file named ToyRoll
@SystemMessage #VANC Be aware that it starts with a hashtag
@SystemMessage #VANC Now the very first line of this is all you have to change
@SystemMessage #VANC You will see a number after the Flag
@SystemMessage #VANC Currently this number is 50
@SystemMessage #VANC Meaning that everytime the domme wants to use toys there is a 50 chance of it happening
@SystemMessage #VANC You can change this number to a new number ranging from 0-100
@SystemMessage #VANC 100 meaning that the domme will use a toy everytime she has a chance
@SystemMessage #VANC If you choose 0, then the domme will NEVER use toys
@SystemMessage #VANC Are you done changing the number?
[yes]@SystemMessage #VANC #GNMGood
@DifferentAnswer @SystemMessage #VANC Just say 'yes' when you're ready to continue
(Toy)
@SystemMessage #VANC Lets do a quick setup of your toys
@SystemMessage #VANC I'll show you some images of different stuff
@SystemMessage #VANC You will respond with yes if you have it
@SystemMessage #VANC You can also say yes if you have something similar that will work fine
@SystemMessage #VANC Respond with no if you have nothing similar
@NullResponse @ShowImage[\GNMImages\Toys\BallCrusher.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyBallCrusher)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy2)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@SystemMessage #VANC Do you want this toy to be used for play, punishment or both?
[play]@NullResponse @SetFlag(BallCrusherPlay)
[punishment]@NullResponse @SetFlag(BallCrusherPunishment)
[both]@NullResponse @SetFlag(BallCrusherPunishment) @SetFlag(BallCrusherPlay)
@DifferentAnswer @SystemMessage #VANC Play, punishment or both?
(Toy2)
@NullResponse @ShowImage[\GNMImages\Toys\ButtPlugs.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyButtPlug)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy3)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@SystemMessage #VANC Do you want this toy to be used for play, punishment or both?
[play]@NullResponse @SetFlag(ButtPlugPlay)
[punishment]@NullResponse @SetFlag(ButtPlugPunishment)
[both]@NullResponse @SetFlag(ButtPlugPlay) @SetFlag(ButtPlugPunishment)
@DifferentAnswer @SystemMessage #VANC Play, punishment or both?
(Toy3)
@NullResponse @ShowImage[\GNMImages\Toys\Dildo.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyDildo)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy4)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@SystemMessage #VANC Do you want this toy to be used for play, punishment or both?
[play]@NullResponse @SetFlag(DildoPlay)
[punishment]@NullResponse @SetFlag(DildoPunishment)
[both]@NullResponse @SetFlag(DildoPunishment) @SetFlag(DildoPlay)
@DifferentAnswer @SystemMessage #VANC Play, punishment or both?
(Toy4)
@NullResponse @ShowImage[\GNMImages\Toys\EStim.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyElectro)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy5)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@SystemMessage #VANC Do you want this toy to be used for play, punishment or both?
[play]@NullResponse @SetFlag(ElectroPlay)
[punishment]@NullResponse @SetFlag(ElectroPunishment)
[both]@NullResponse @SetFlag(ElectroPlay) @SetFlag(ElectroPunishment)
@DifferentAnswer @SystemMessage #VANC Play, punishment or both?
@SystemMessage #VANC Tell me what level of shock you considder to be quite painful @InputVar[ElectroPHigh]
@SystemMessage #VANC Tell me what level of shock you considder to be somehwat @InputVar[ElectroPMedium]
@SystemMessage #VANC Tell me what level of shock you considder to be a painful maybe even pleasent.. @InputVar[ElectroPLow]
(Toy5)
@NullResponse @ShowImage[\GNMImages\Toys\Gag.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyGag)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy6)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@SystemMessage #VANC Do you want this toy to be used for play, punishment or both?
[play]@NullResponse @SetFlag(GagPlay)
[punishment]@NullResponse @SetFlag(GagPunishment) 
[both]@NullResponse @SetFlag(GagPlay) @SetFlag(GagPunishment)
@DifferentAnswer @SystemMessage #VANC Play, punishment or both?
(Toy6)
@NullResponse @ShowImage[\GNMImages\Toys\Girlfriend.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToySetupGirlFriend)
[no]@SystemMessage #VANC #GNMEmoteSad
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@NullResponse @ShowImage[\GNMImages\Toys\LingerieSet.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyLingerieBasic)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy7)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@NullResponse @ShowImage[\GNMImages\Toys\LingerieSet2.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyLingerieAdvanced)
[no]@SystemMessage #VANC #GNMEmoteSad
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
(Toy7)
@NullResponse @ShowImage[\GNMImages\Toys\Parachute.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyParachute)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy8)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@SystemMessage #VANC Do you want this toy to be used for play, punishment or both?
[play]@NullResponse @SetFlag(ParachutePlay)
[punishment]@NullResponse @SetFlag(ParachutePunishment)
[both]@NullResponse @SetFlag(ParachutePlay) @SetFlag(ParachutePunishment)
@DifferentAnswer @SystemMessage #VANC Play, punishment or both?
(Toy8)
@NullResponse @ShowImage[\GNMImages\Toys\HotSauce.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyHotSauce)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy9)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@SystemMessage #VANC Do you want this toy to be used for play, punishment or both?
[play]@NullResponse @SetFlag(HotSaucePlay)
[punishment]@NullResponse @SetFlag(HotSaucePunishment)
[both]@NullResponse @SetFlag(HotSaucePunishment) @SetFlag(HotSaucePlay)
@DifferentAnswer @SystemMessage #VANC Play, punishment or both?
(Toy9)
@NullResponse @ShowImage[\GNMImages\Toys\Vibrator.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyVibrator)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy10)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@SystemMessage #VANC Do you want this toy to be used for play, punishment or both?
[play]@NullResponse @SetFlag(VibratorPlay)
[punishment]@NullResponse @SetFlag(VibratorPunishment)
[both]@NullResponse @SetFlag(VibratorPlay) @SetFlag(VibratorPunishment)
@DifferentAnswer @SystemMessage #VANC Play, punishment or both?
(Toy10)
@SystemMessage #VANC #VANC Do have either of these? @ShowImage[\GNMImages\Toys\Collar.jpg]
@SystemMessage #VANC #VANC Remember that a belt can also work as a collar @ShowImage[\GNMImages\Toys\Collar.jpg]
[yes]@SystemMessage #VANC #GNMGood @SetFlag(GNMToyCollar)
[no]@SystemMessage #VANC #GNMEmoteSad @Goto(Toy11)
@DifferentAnswer @SystemMessage #VANC #GNMYesOrNo
@SystemMessage #VANC Do you want this toy to be used for play, punishment or both?
[play]@NullResponse @SetFlag(CollarPlay)
[punishment]@NullResponse @SetFlag(CollarPunishment)
[both]@NullResponse @SetFlag(CollarPlay) @SetFlag(CollarPunishment)
@DifferentAnswer @SystemMessage #VANC Play, punishment or both?
(Toy11)
@NullResponse @UnlockImages
@End